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Random Thoughts of a Game Developer

Archive for the tag “writer’s block”

An Apology

Sorry for the lack of updates in the last two weeks. I’ve never been especially consistent with this blog, but I was going for a post a week this year, and I have failed. Sorry about that.

Not much has been going on in game development in the last two weeks. My girlfriend fell down our apartment stairs, our daughter got sick (just a cold, but in a three year old that’s less than the most fun ever), my girlfriend and I got engaged, and then I caught our little girl’s cold, but worse. So, I’ve been busy. But I thought I’d go over some news and such, some of it personal, some of it game dev related. Ready?


The biggest news over the last two weeks is that I’m engaged. My girlfriend and I have a friend who has gotten us a room in Vegas over the weekend of the first of April. I’m not much for April Fool’s Day jokes, since April 1 is also my Mom’s birthday, but I mentioned that it would be funny if we claimed to have gotten married while we were in Vegas. We started making a plan about finding a Little Person Elvis Impersonator to stage wedding photos with, and everyone had a good laugh. The conversation moved on to how we really ought to get engaged… and then we were. We started making real wedding plans for that weekend, then thought San Diego Comicon would be better, and then moved the date to next year’s Comicon…

There was no real proposal involved – no one got down on one knee, and no rings were exchanged. And yet, I can’t help but think that, for us, this was the best possible way for things to go down. It was very… us. The engagement was born out of laughter and having a good time. It was a mutual decision reached through discussion. Our immediate ideas involved geeking out the wedding as much as possible. We’re engaged not because one person asked and the other accepted, but because we both, at about the same time, realized it was right.

I personally think that’s romantic, but your mileage may vary.

Elements Development

I’ve more or less finished Part 1 (of about 6, I think) of the new Elements Beta. I haven’t been able to work on it much over the laast two weeks, not just because of the impressive list of events going on in my life, but also because I’ve come across a new form of Writer’s Block that I was heretofore unfamiliar with. I know what I want to say, I have everything planned, and once I get started, I figure Part 2 will take a week or two at most… but I can’t figure out, for the life of me, how to get started. Which brings me to my process and why most of the usual suggestions (move on to something else, start in the middle, et al) won’t work.

I tend to write from beginning to end. I use earlier concepts to build up to later ones, thereby occasionally requiring me to go back and make edits to earlier content. This resulted in a bit of a debacle for 16 Bit Heroes, in case anyone cares to recall (or even noticed – I got it fixed fairly quickly, and I’m not exactly the most read site on the net). Still, it’s how I seem to be able to do things, and it’s always worked well for me in the past. Less so now, apparently.

I may try the skipping ahead technique – Part 2 contains the Elements list, which might be a good place to start. But until I figure out how to get past this roadblock, actually writing down any Elements stuff has slowed to a crawl. My brain is still fairly buzzing with dev stuff, of course, but that’s not doing me much good right now.

In any case, that’s about all for now. I’ll try to get back to an (at a minimum) update-per-week schedule. Who knows – maybe it will stick this time.


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