I’m not really sure how to start this post. It’s pretty easy to rant about stuff that made you hate a game, but things that make you love a game seldom seem to induce such entertaining passion. I think, though, that my best bet is to make a few picks, and then see where it takes me, which is more or less what I did in my last post.
My Brother (in this post) talked about story and had very little to say about play mechanics. I’m not going to go that route, because play mechanics can make or break a game for me. I can’t sit through a great storyline if the mechanics of the game yield no entertainment (this happens to me with Action RPGs on a fairly regular basis, especially older ones); meanwhile, if the gameplay is frakkin’ fantastic, I will ignore story thinness and issues – or, at the least, I will ignore them while playing (again, Action RPGs are most frequently the culprits, as will become fairly obvious).
Like my last post, these are in no particular order. Also, there’s a game on this list that my Beloved will severely disagree with, unlike my last list. I imagine there will be an interesting discussion. Perhaps I can get her to record a video counter-point for my inclusion of Skyrim on this list… Anyway, you;re going to find more in common between these two lists than the other two because, let’s face it – some games really are that awesome.
Where to start? Which game to I want to rave about first? Hmmm… Oh – I know! Just like last time, I’ll start with one that’s on my brother’s list! Here we go:
Chrono Trigger's cast. The original box art is awful. Not Original Mega Man awful, but pretty bad.
Did I Finish It?: Six times at my last count. I imagine I’ll finish it several more times in the future.
A certain amount of any “I loved this game…” involving SNES or NES games will always be nostalgia. There’s no getting around it – I’ve gone back to play games I loved as a kid, and found them unplayable. This happens more frequently with Atari 2600 games, but it happens a lot with SNES and NES games. A good example is the original Final Fantasy: while I can play the re-makes for the Game Boy Advance, PSP, and so on readily enough, the actual original NES game is impossible for me to play now. The difficulty is preposterous, and the visuals give me a headache. The stilted dialogue, the almost silly frequency of battle, the limited graphics: all of it combine to make a game that I just can’t enjoy anymore – and yet, I still have fond memories of the thing.
None of that applies to Chrono Trigger.
This is, in my opinion, the best game Square (Now Square/Enix) ever made. It beast the entire Final Fantasy series by a fair margin in my book. The combat system is close to perfect – fun and engaging, with opponents you can see on the map screen and occasionally even avoid. The story is fantastic, the characters are great, and you can have an impact on how the game progresses and ends. The art is beautiful in an old-school-game sort of way, and the Dual and Tri attacks are cool to watch and effective.
If you like RPGs at all and you haven’t played this game, you really should. I suggest getting the recent DS release (which I bought for my fiancee as a Christmas Present), since it’s got a lot of neat added stuff, but (unlike the Final Fantasy 4 DS remake) is still the same game.
An Honorable Mention goes here for the sequel Chrono Cross. I didn’t like it as much, and the color-splash thingy in the combat system frankly annoyed me, but it’s a fantastic game with a great story and what I still think is the best opening music in the history of video games.
- Image via Wikipedia
- Now that’s good cover art right there,
Did I Finish It?: Not yet, but that’s not the point.
My love of Open World RPGs didn’t start with Fallout: New Vegas, but it’s the best one I’ve ever played, bugs and all. Yes, it was very buggy on release – and it still is, with the PC version suffering from the same “I can’t exit the game properly” and occasional Crash To Desktop issues that also plague Fallout 3 and Elder Scrolls 4: Oblivion. I don’t care. This is a fantastic game.
The world feels very real here – it’s huge and easy to get lost in. There is so much going on in tis game that it’s almost impossible to properly comment on it, since any real commentary would fall short. There are lots of characters, each one individually crafted and loaded with personality (with the exception of some of the troopers for the various factions). The massive wilderness is breathtaking. And here’s the bit I love the most: it doesn’t matter one lick if you never ever even glance at the main plot. In fact, the vengeance basis of the main plotline makes it so that you can just decide that your character thinks he/she is luck to be alive and wants nothing to do with the folks who tried to kill him/her.
This makes its opening the freest of the free. Unlike some other games I’m about to rave about from Bethesda, the main quest is great, but you can ignore it without feeling like your character is being willfully ignorant of the world he/she is in. Maybe your character is terrified of seeing the man who tried to kill hi again. Maybe your character isn”t interested in vengeance. Maybe a lot of other things: the point is, you can do what you want, and have perfectly good in-character reasons for choosing whatever path you like. You can even skip over all the introductory hand-holding by just leaving the starting town shortly after character generation.
This is my favorite Bethesda game so far, although I hold out high hopes for Fallout 4 (which is, if you think about it, inevitable now that Skyrim is out). It does right everything Fallout 3 (which is also awesome) did wrong. The only problem I have is the Perk-every-other-level thing, but that’s not a huge deal.
The Elder Scrolls 3, 4, and 5 (That would be Morrowind, Oblivion, and Skyrim)
Did I Finish It?: Morrowind sorta, the other two, no – but, again, that’s not the point
Starting with Morrowind, all of the Elder Scrolls games have been fantastic. Daggerfall (Elder Scrolls 2) was pretty good too, but it’s overly complicated and by the time I played it, the graphics were horribly dated.
These are open-world games to the core, with main quests you are free to ignore or follow to your heart’s content. Each has its issues, some of which are baffling to me, and all three are/were kinda buggy, but I don’t care. They7 have good stories whether you follow the main plot or not.
My specific objections to each:
- Morrowind has a clunky UI and inventory system. It works when you get used to it, but it’s still unintuitive.
- Oblivion has multiple minor issues – the creepy dead-eye stare of the NPCs, the awful Pie-Chart speechcraft mini game, and the Psychic Guards are all minor things. The only major problem I have with it is the leveling system: you’re better off intentionally not leveling by choosing for main skills things you have no intention of using. As you level up in the game, you start running into bandits wearing fantastically expensive armor, which begs the question of why they’re bandits at all: if they sold their armor, they could live on the residuals for more than a year.
- Skyrim is my fave of the three, but the main quest is the weakest of the three as well. Moreover, you’re forced to play through a goodly portion of it just to get the best power in the game, while all the other Best Stuff thingies are gained through not-main-questlines and the unbelievably in-depth crafting system. The lockpicking system is stolen directly from Fallout 3/New Vegas as well, but I see this as more of a bonus than a weakness.
The freedom in these games, coupled with the great Alchemy crafting in all three (best in Skyrim, but really good in Morrowind and pretty neat in Oblivion) and the amazing expansions releaced for Morrowind and Oblivion make these games infinitely replayable. Oh – and did I mention how awesome the mod communities for all of them are? That applies to the Fallout series as well, by the way – but that’s pretty useless if you’re playing the console version. I’ve always wondered why they never converted the tools for consoles, a la Little Big Planet – but I guess with these games, that would be terrifyingly complicated.
Final Fantasy 4, 5, and 6
Final Fantasy 5 - this screenshot shows off the incredible "Jobs" system of the game. I always made my male characters into wizards and my females into badass warriors, just to go against JVRP stereotypes. Is that sexist?
Did I Finish It?: Each one multiple times
These are the best games in the Final Fantasy series, in my opinion. I don’t really have a lot to say about them, but it seems that you’re required to include some sort of Final Fantasy game or two in any list of favorite VRP games. For the record, Final Fantasy 5 is my favorite: fantastic Jobs system with great characters and some genuinely good storytelling, even if it gets a little thin towards the end.
These games haven’t weathered the years as well as Chrono Trigger did, and if you want to try them out, I recommend getting the most recent re-releases for each – especially the Nintendo DS version of Final Fantasy 4, which is frankly amazing and better than the original in every way I can think of.
If you’ll indulge me for a moment: the Job system in Final Fantasy 5 is something that Square should have kept for later games. I know it wouldn’t fit well into some of them (10 springs to mind), but I loved it so very much. The idea that I could improve my characters how I wanted to, and assign them to the roles I needed them to play at any given moment was awesome. The way you could “buy” abilities that could then be used while playing other jobs made it even better. This should have become the FF default system as far as I’m concerned. It’s almost identical, by the way, to the Jobs system in Final Fantasy Tactics, another game I loved.
This game has the best story of any JVRP game ever. I'm sorry, it just does - even though it's based on the "rescue the girl" trope.
Did I Finish It?: Oh, YES. Oh, very YES.
I love this game so very much. Yeah, the plot is based on a trope that borders on cliche – essentially the same plot of virtually every Mario game ever made. It works here, though, because:
- None of the female characters in the game are portrayed as being helpless
- the “princess” you’re set to rescue stays in your party long enough for you to develop an attachment to her
- Well, there was a 3, but it’s way too much of a spoiler. Coming from me, that’s saying something.
I know it’s not exactly feminist friendly, but, again, I don’t care. This game is amazing. It is JVRP perfection, and the fact that they keep re-making it again and again has to be some kind of testament to that – doesn’t it?
I love this game. Seriously - I love it a lot.
Did I Finish It: Yes – both games plus expansions, including once using Baldur’s Gate Trilogy, which might be the best mod ever made for any game ever.
During the late 90s and early 2000s, Bioware was responsible for a rash of D&D video games all built of something called the “Infinity Engine”. Now, I want to state that literally all of these Infinity Engine games are amazing. The Icewind Dale series, the Baldur;s Gate Series, and Planescape: Torment are all fantastic games that deserve to be on this list. They’re all worth your time even to this day, and that ain’t nothin’. You can, by the way get them all – every one – in Windows 7 compatible formats from Good Old Games – and if you don’t have them or haven’t played them, you really should.
Still, Baldur’s Gate 1 and 2 are the only ones I always make sure are installed on my computer, usually with the Baldur’s Gate Trilogy mod added in. Great characters, real meaning in in-game decisions, and a strong and friendly Mod community make these games eternal. BG has a fantastic storyline well told. The UI is a bit clunky by today’s standards, but it’s worth it for the writing, character development, and fantastic combat system. This is the closest to a real D&D experience you can get without actually sitting around a table with other people.
I need to mention, at least in passing, that there are also Console games called Baldur’s Gate. These aren’t nearly as good, and are basically D&D flavored Diablo clones. They’re great fun and worth playing, but they don’t hold a candle to the PC games.
I could go on – for a few hours probably – but I think these are representative. My next post will be about D&D Next. Look for it in the next couple days.