NaGa DeMon and the NaNoWriMo rebellion
My brother has been bugging me for years about NaNoWriMo. He wants me to participate. For my part, I’ve never really had the time. I mean, that’s the excuse I keep using. In reality, I’m terrified by the whole endeavor. The idea of cranking out a novel in a single month… There’s no frakkin’ way. I can’t stick with a creative writing project long enough to finish a short story… most of the time. It’s not that I don’t have ideas. I do. I just have no confidence that I can possibly finish. I dislike losing at something I think I’m good at, and I’d like to think I’m a decent writer. I have no desire whatever to face that kind of failure. At least, not this year. Maybe next year.
On the other hand, I am confident that I can design a game – from scratch – in a single month. I can design it, get it all set up, and playtested. In a month. I can do it. And I will.
Turns out that there is something called being a “NaNo Rebel“. Now, I’m not sure what it takes to officially register for that, but to register for NaGa DeMon, on the other hand… Well, you basically just have to do it.
And I’m going to.
So, starting November 1st, this Blog will be devoted to my NaGa DeMon project. I don’t have a name for it yet; I think it will be based on an idea I had ages ago – essentially a collectible trading card RPG. I don’t know how much of the ideas I have I’ll finish, but there will be enough to play a game by the end of the month.
All of the NaGa DeMon posts will have the NaGa DeMon tag (which you’ll find in the tags for this post) and be in the Development category. That’s all for now, my very, very few readers.