Finally Finished with Status Effects…
It took me a lot longer to finish out the Status Effects than I thought it would, and I was up until after 3 am yesterday working on it, but they’re done. And now we move on to the Experience chapter, followed by the Bestiary… and then 16 Bit Heroes will finally be in a playable state. Well, technically, it’ll be in a playable state when I finish the Experience chapter, but it has been pointed out to me that having a few beasties around makes play testing a heck of a lot easier. Besides – without a few creatures, one class (The Hunter) would be weakened, and another class (The Summoner) would be literally unplayable.
Oh, this is a progress report, by the way. I hadn’t posted anything at all for quite some time, and I thought that maybe people might want to know whether or not the Alpha will be done by Christmas. I can answer with a definite “yes“. Well, a qualified yes, anyway.
The qualification is this: the game will be playable, but I have no idea how playable. Everything will be there to get going, to run games, kill monsters, gain levels, gather treasure, and take on the Demon Lord, or whatever… but since the game is in an Alpha state, some of the chapters will probably seem a bit rough, and bumps in the road should be expected as being par for the course. Another qualification is that a few things that didn’t make it into the alpha, mostly because while I want them for 16 Bit Heroes, I’m not actually certain how to pull them off.
For instance, one comment from my friend indicated a desire to see synced abilities, à la Chrono Trigger
, where multiple characters could get together and pull off awesome attacks. I want to include that so bad I can taste it, but I haven’t figured out how to do it. If, when the Alpha finally appears here, it gives someone an idea, I’d love to hear it. The Status Effect list is shorter than I’d like (hilarious, since it’s three pages long), and a few other things that desperately need to be ironed out.
But I’m not making a game for production and sale, here. At least, not yet. I’m making something that I can get into people’s hands that I think will be fun to play, and will capture at least some of the flavor of the old-school console RPGs I loved as a kid, and still love today.