Loosing My Mind. Oh, and Chapter 3.
So, work commenced on the Magic System a week or so ago, and I’m finding that developing the Spell Creation System is making me loose my mind. No matter how I put it together, it’s just coming out awkward and overly complicated – and determining spell costs is turning out to be a psychosis-inducing nightmare. So… the Magic System may, in the not too distant future, be completely revamped. By “Completely Revamped” I mean “Changed in such a way that nothing outside of the Magic Chapter will need to be changed”. A simple improvisation system may be implemented, or I may just create a list of spells (lifted from a particular 8 or 16 Bit RPG that shall remain nameless) to use just for play test. This second option has the advantage of letting me see how magic affects things before making the Spell Creation System, but the first option would be more… well, fun, as far as I’m concerned. Of course, it also has the problem of being exactly wrong, flavor-wise. Meh. I’ll decide which I’m doing later today. I’m as tired of delays as I’m sure my four readers are.
In any case, to continue my series of full chapter excerpts – here is Chapter 3: Races and Personalities. The Race and Personality Creation System is missing – sorry ’bout that. The system exists, and will be included before the full Alpha is done, but for right now I haven’t gotten up the energy to write it up for public consumption (even in an alpha state). The system is held in a .txt document, written in the most haphazard and confusing way possible. I’ll get it in there eventually (it’s on my To Do list) but getting the rest of the game playable has to take priority. In any case, without further ado: