Plodding Progress is still Progress, right?
Well, for 16 Bit Heroes, I’ve finished… let’s see… most of the Introduction (some of it can’t be done until I’m done with the rest of it, and other parts can’t be done until after some beta testing),and the chapters for Abilities, Classes, Races and Personalities, and Stats. I’ve made a great deal of headway in the Skills chapter, and I’ve planned out the rest of the chapters in the book:
1. Chapter One – Abilities
2. Chapter Two – Character Classes
3. Chapter Three – Races and Personalities
4. Chapter Four – Statistics
5. Chapter Five – Skills
a. Chapter 5.5 – Alternate Skill Systems
6. Chapter Six – Spells and Techniques
a. Chapter 6.5 – Alternate Spell Systems
7. Chapter Seven – Equipment
a. Chapter 7.5 – Alternate Equipment Systems
8. Chapter Eight – Combat
9. Chapter Nine – Experience
a. Chapter 9.5 – Alternate Experience Systems
10. Chapter Ten – Adventuring
11. Chapter Eleven – Creatures
12. Chapter Twelve – Game Mastering in a 16 Bit World
a. Chapter 12.25 – Alternate Rewards and Experience System
b. Chapter 12.5 – Alternate Settings
c. Chapter 12.75 – Alternates Overall
A. Appendix A – Classless Play
B. Appendix B – Other Alternate Systems
C. Appendix C – Art Index
D. Appendix D – Other Combat Options
E. Appendix E – Status Effects and Combat Summaries
F. Appendix F – Character Sheets
The decimal chapters and the appendices (except for Appendices C, E, and F) may or may not make the final cut; they’re more musings than anything else. The whole work is about 20,000 words. That’s both cool and upsetting…. I’m halfway to the length of a small novel, and making pretty good overall progress. That having been said, when I started out, I thought I’d be done by the time I hit 20,000 or so words.
So, what might seems like a good pace is positively plodding compared to my original estimates.
Ahh, well. Back to work, I suppose!